& , * and new
&常用于函数传参“引用传递”,即对形参的改变同步映射到实参,e.g.
void squareN(int& N){
N*=N;
}
int main(){
int num=5;
squareN(num); //num = 25
return 0;
}
Type* const地址不可变,内容可变;const Type*地址可变,内容不可变;const Type* const地址、内容都不可变
auto ptr1 = new std::pair();
auto ptr2 = new std::pair;
double* ptr3 = new double[3]{106, 3.14, 3};
delete ptr1,ptr2;
delete[] ptr3;
- 指针1被初始化为0,而指针2未被初始化
- 指针可改变指向对象,引用不可变,e.g.
double* ptr = π
ptr = &e; //ptr指向e
double& ref = pi;
ref = e; //pi = e

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